Opening Your FLA File
FLA
file is a source Flash file that contains all animation
and graphics. To manage this file you should have
Macromedia Flash MX 6 or higher installed on your computer.
To open FLA file in Macromedia Flash
editor you should select
File/Open
from top menu and browse to the location of your FLA file.
Another and more simple way to open file is just drag and
drop it from file browser to your Macromedia Flash editor
window. Also if FLA files on your computer associated with
Macromedia Flash software you can just double click it in
your file browser and this file will be opened and ready
to use.

Fig 9.1
Open FLA File
Note: If you see “Missing Font Warning” alert message
it means that you’ve not installed all fonts included in
package. To get more information about fonts installation
read Font Installation section.
Changing
text in Flash
To fit flash header your company needs you have to
change company name, company slogan and buttons text.
It’s quite easy. So let’s do it step by step.
First of all you should open your FLA file from web design
template package in Macromedia Flash. Previous chapter
contains quick guide about this question.
Now you should locate text that you want to change. There
are two ways of how to do that.
The first way is to access it from the timeline. After
you’ve opened FLA file in Macromedia Flash, move red
timeline slider and watch the animation process. When
you’ll see text that needs to be modified, stop the
timeline slider. Choose Selection Tool from tools panel or
call this tool by pressing “V” hotkey. Double click this
text until you’ll get type cursor in it. Then just type
your own text instead of original once.

Fig 9.2 Edit Text
But some of flash
headers have complicated structure to create powerful
animation effects. So it will be hard to access symbols
containing text from the timeline. The easiest and most
reliable way to locate elements in flash is to use symbols
library.
To open symbols library you can use “Ctrl + L” hotkey or
choose Window/Library… from the top menu.

Fig 9.3
Symbols
Library
Browse the symbols
library to find symbol containing text you want to modify.
You can see symbols preview in the preview window at the
top of symbols library panel. Actually all symbols the
contain text have appropriate names such as “Company Name”
or “About Us”. If you are unable to see text for some
reasons try to change movie background to non white.
Because white colored text on white background is
invisible. To do those choose Modify/Document… from the
top menu and change background color in popup window.
When you have found symbol containing text you want to
change double click symbols icon to show text symbol in
main workspace window. Then just double click text with
Selection Tool or single click it with Text Tool (hotkey
“T”) to edit text.
While editing text in Macromedia Flash you have wide
choice of attributes able to modify. All that options are
accessible from the properties panel at the bottom of
Macromedia Flash workspace. If you can’t see this panel
for any reason you can open it by pressing “Ctrl + F3”
hotkey.

Fig 9.4
Text Properties
To modify text color or font size
just select text using Text Tool and go to Properties
Panel to change appropriate option. You can find font
family and size dropdowns, color select box and align
icons there. Modify any of that options and change will
update to selected text.
When you have finished editing of the text block, press
“Esc” key to quit editing mode. Now you can repeat
operations described above to edit other text blocks of
your flash header.
After you’ve made all appropriate changes you should
publish your flash movie to SWF file and update it to your
web design template. You can find instructions about it in
Publishing your flash movie section.
Assigning links in Flash
To add some interactivity to the
flash animated part of your web design template you should
add some links to the flash objects. For example you’ll
need to link flash buttons with pages of your website or
redirect your flash intro to homepage after it finished.
There are some kinds of links in Macromedia Flash: button
symbol links, frame links and text links.
First of all you should open source FLA file in Macromedia
Flash editor, see instructions about it in Opening your
FLA file section.
To add links to the button symbols in your flash movie do
the following. First of all you should locate button
symbol you want links be assigned to. There are two ways
of how to do that.
The first way is to access it from the timeline. After
you’ve opened FLA file in Macromedia Flash, move red
timeline slider and watch the animation process. When
you’ll see button symbol that needs to be linked, stop the
timeline slider.
Select it by single clicking it with Selection Tool . You
can choose Selection Tool from tools panel or call this
tool by pressing “V” hotkey. Go to the Properties Panel to
check this symbols behavior. If you can’t see this panel
for any reason you can open it by pressing “Ctrl + F3”
hotkey. At the top left corner of this panel symbols
behavior dropdown is located. It must be a “Button”. If it
is “Movie Clip”, “Graphics” or some other that differs
from “Button” you can’t assign links to it in the right
way. Don’t change it to the “Button” because it will
damage original rollover structure. Double click this
symbol to get inside of it, select its content and check
symbols behavior again.

Fig 9.5
Symbol Behavior
If you are still unable to locate appropriate symbol,
maybe some symbols are hidden or locked. To unhide/unlock
symbols do the following. Go to timeline panel, there is a
layers list at the left of it. There are three icons at
the top of this list: eye, lock and rectangle. Click eye
and lock icons twice to unhide and unlock all layers in
current symbol.
Some of flash headers have complicated structure to create
powerful animation effects. So it will be hard to access
button symbols from the timeline. The easiest and most
reliable way to locate elements in flash is to use symbols
library. To open symbols library you can use “Ctrl + L”
hotkey or choose Window/Library… from the top menu.
Browse the symbols library to find button symbol you want
links be assigned to. You can see symbols preview in the
preview window at the top of symbols library panel.
Actually all button symbols have appropriate names such as
“About Us button” or “Search button”. Double click symbols
icon to edit it in the main workspace window. Then do
operations described above to locate symbol with “Button”
behavior.
After you’ve selected button symbol press “F9” to open
Actions panel. If this button has rollover effect, you
will see following script code there:
on (rollOver) {
gotoAndPlay(2);
}
on (rollOut) {
gotoAndPlay(10);
}
Add there following getURL action script code:
on (release) {
getURL("your_url_here");
}

Fig 9.6
GetURL Action Script
You should type URL button will be linked to as getURL
function argument. For example if you want to link button
to your contacts page type following:
on (release) {
getURL("http://mywebsite.com/contacts.html");
}
Actually getURL function accepts three arguments: URL,
window type and variables send method. Window type
argument specifies were new URL will be opened. If this
argument is blank link will be open in same window. If you
wan to open it in a new window, use “_blank” argument.
Variables send method should be used if you are parsing
some variables through URL string. Available options are
“GET” and “POST”. Next action script example calls
products page with “item” variable with “9” value in the
same window using GET method.
on (release) {
getURL("http://mywebsite.com/products.php?item=9", "_self",
"GET");
}
If you are using flash intro template, you will need to
redirect visitor to your website after intro finished
playing. To do these follow next instructions.
Move red timeline slider to the end of flash intro movie.
Select the last frame by single clicking it with mouse.
Press “F6” to create keyframe in this frame. Press “F9” to
open Actions panel. Type the following code there.
getURL("your_url_here");
Replace your_url_here text with appropriate URL of your
website.
If you want some portion of text to be linked to some
location on web do the following. Locate symbol containing
text using instructions from Changing text section. Select
text you want to link with URL using Text Tool. Go to
Properties Panel, press “Ctrl+F3” if you can’t see it for
some reasons. At the very bottom of that panel you’ll see
URL input box. It have chain icon at the left of it. Just
fill that empty input box with appropriate URL.
Fig 9.7 URL Input Box

Fig 9.7
URL Input Box
Now it’s time to publish your flash
movie. Read Publishing Your Flash Movie section for
detailed instructions.
Changing images in
Flash
In process of your web design
template customization maybe you’ll need to insert to
insert your company logo or images in flash animated
header. Here you’ll find quick guide of how to do that.
Open your source FLA file in Macromedia Flash editor using
instructions from Opening your FLA file section.
Now press “F11” to launch symbols library. To make search
of needed image symbol easier sort them by kind by
pressing “kind” tab at the top of symbols list. You’ll see
that all bitmap symbols are grouped now at the top of
whole symbols library.

Fig 9.8
Bitmap Symbols in
Library
Browse these symbols to
find symbol your want to substitute. You can see symbols
preview at the top of symbols library. When you have found
necessary bitmap symbol double click icon at the left of
it to see symbol properties window.

Fig 9.9
Bitmap Properties
You’ll see image preview
and options there. Check the image size. It looks like 193
x 214 pixels at 32 bits per pixel. To make your image fit
original effects and animation the best way, your image
must be same size as exchange image.
You can resize or crop your image using Adobe Photoshop.
Open your image in it using File/Open… from the top menu.
To resize or crop choose Image/Image Size… or Image/Canvas
Size… accordingly. Then save image using File/Save As…,
for using in flash chose one of the following image
formats: JPEG, GIF or PNG.
Press Import button at the left and browse to location of
your image file.
At the bitmap symbols properties window you can change
image quality. Make it lower to reduce published file size.
No you should publish
your flash movie. Next chapter will provide you with
detailed instructions and tips about it.
Publishing your Flash movie
Finally, after you’ve
made all appropriate change to the flash animated header
of your web design template, you should publish and update
it.
Maybe you’ll want to modify publish settings to reduce
download time or increase image quality. To do that choose
File/Publish Settings… from top menu. In Publish Settings
window choose Flash tab. Main options that have
significant influence on published SWF movie file size are
Jpeg Quality, Audio Stream and Audio Event.

Fig 9.10
Publish Settings
To change jpeg image
compression ratio move Jpeg Quality slider or type it in
the input box at the right of it. Low quality (high
compression) extremely reduces download time by flash
looses its professional look. Try to experiment with
quality to get optimal size/quality balance.
Another way to affect movie size is to change Audio Stream
and Event options. Press Set button at the right to change
music quality options.
Actually you can publish your movie directly from Publish
Settings window, see Publish button at the bottom. Or you
can publish it from every point of Macromedia Flash by
pressing “Shift+F12” hotkey.
Published SWF file will appear in the folder were
corresponding FLA file located.
Note: If some fonts in your published SWF file differ from
original it means that you have not installed all
appropriate fonts. For instructions about it read Font
Installation section.
Replace old SWF file in HTML/Flash folder with a new one.
Now it’s time to check modifications you’ve made. Go to
the HTML folder of your web design template and launch
HTML file to see changes.